Milkshape 3d 1.7.0 Full Version
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So now we have a container, we want to think about how we will get our model into it. We could have made our code pick the meshes up directly, this way... for( int iMesh = 0; iMesh < msModel.getMeshCount(); ++iMesh ) { Mesh *pMesh = msModel.GetMesh( iMesh ); vec3f pos = pMesh->getPosition(); vec2f scale = pMesh->getScale(); vec2f rotate = pMesh->getRotation(); vector &vertices = pMesh->getVertices(); vector &normals = pMesh->getNormals(); vector &texCoords = pMesh->getTexCoords(); vector &faces = pMesh->getFaces(); } You would then either end up with a container that has all of your meshs...getting in and out of the container would be simple, and they would all have the same order as they are given to the container. Or you could also load in your meshs individually by calling GetMesh(int) method each time you refresh the container.
So we will have one function called 'Start()', which sets up the EXPORT data, one which will call 'Tickle()' to tell about 180° rotations and one which will call 'Draw()' to tell us what's what! Of course we will just export the 1st object - a simple Cube, which will be a perfect point to start off development to get a feel for the rudiments of using Milkshape. (In the above code we have not called 'Save()' or 'Upload()' - we will do so later). 7211a4ac4a